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Star wars addon eventscripts
Star wars addon eventscripts











star wars addon eventscripts
  1. #STAR WARS ADDON EVENTSCRIPTS MOD#
  2. #STAR WARS ADDON EVENTSCRIPTS MODS#
  3. #STAR WARS ADDON EVENTSCRIPTS PASSWORD#

The lobby map is also returned to if the server is empty for more than 30 seconds. In addition, if a map is set as a lobby map via the cvar, it is returned to after every other map. + - Added a new cvar: lobby, which applies lobby characteristics to a single map lump. Added settings to fine tune the PWO behavior (CVARs pwo_switchonsameweight and pwo_switchonunknown). + - Added new CCMD: listmusic, which will list all the currently loaded music. GAMEEVENT_ROUND_ABORTED (the current round is ended prematurely, e.g. GAMEEVENT_ROUND_ENDS (the current round ends and the win sequence starts, e.g. GAMEEVENT_RETURNS (the flag/skull is returned) GAMEEVENT_TOUCHES (player touches the flag/skull) GAMEEVENT_CAPTURES (player captures the flag/skull) GAMEEVENT_MEDALS (player receives a medal) GAMEEVENT_PLAYERFRAGS (player frags another player) So far the following events are supported:

star wars addon eventscripts

#STAR WARS ADDON EVENTSCRIPTS MOD#

By calling EVENT scripts the engine notifies a mod that a noteworthy event happened and also provides some information about the event using 'arg1' and 'arg2'. cl_enemycolor is no-op when there are more than 2 teams, though cl_allycolor will still apply. These CVARs are white and black by default, respectively. Allies will take the color of cl_allycolor and enemies the color of cl_enemycolor. + - Added clientside CVAR cl_overrideplayercolors that overrides players' color translations. + - Colored team names in exiting console messages and added extra console messages for CTF and Skulltag (scores, pickups, drops, etc.) (ported from Konar6's kpatch). If this is true, all players use the random player class regardless of the class they selected. The return values are GAMESTATE_UNSPECIFIED = -1, GAMESTATE_WAITFORPLAYERS = 0, GAMESTATE_COUNTDOWN = 1, GAMESTATE_INPROGRESS = 2 and GAMESTATE_INRESULTSEQUENCE = 3. + - Added new ACS command GetGamemodeState. + - The noclip command for spectators is now client-sided for increased responsivity. Unlike in ZDoom, it is also allowed in deathmatch modes. + - The mdk cheat command can now be used online in cheat servers. It has not effect on how a player perceives his own movement. Note: This only changes how a player perceives the movement of other players. This way, players with an instable connection shouldn't appear as teleporting instead of moving to players with a stable connection. Each tic per client up to two commands in this buffer are processed. Instead of processing all movement commands of a client immediately, they are stored in this buffer now. + - The authentication mechanism for non-map related lumps now allows Freedoom 0.8/Doom clients to join Doom/Freedoom 0.8 servers.

star wars addon eventscripts

The new behavior can be activated using a new option in the text scaling menu or with the new CVAR con_scaletext_usescreenratio. + - The text scaling scaling mechanism (controlled by con_scaletext, con_virtualwidth and con_virtualheight) now can use the aspect ratio of the screen instead of 4:3. + - The ACS commands TakeInventory, SetActorProperty (only for speed and gravity) and SetAmmoCapacity don't cause network traffic unless they actually make a change to the affected actor. Also, players joining the game get the keys others have as well. When enabled, any keys picked are shared between players.

#STAR WARS ADDON EVENTSCRIPTS MODS#

The new ACS functions "int PlayerIsLoggedIn( int Player )" and "string GetPlayerAccountName ( int Player )" allow mods to obtain information about the account of a player. The new CVAR sv_forcelogintojoin (default false) can prevent unauthenticated players from joining the game (they can still connect as spectators). The new CCMD login allows a client to authenticate with the auth server the server has selected with its authhostname setting. The login server hostname can be specified with the new CVAR authhostname (masterhostname analog, port can be specified with ":port").

#STAR WARS ADDON EVENTSCRIPTS PASSWORD#

*+ - Added the Zandronum side of an optional account system based on authentication with the Secure Remote Password (SRP) protocol, AlexMax is working on the login server (). Void IncrementDBEntry ( string Namespace, string EntryName, int Increment )Īllow mods to access the underlying database. String GetDBEntryString (string Namespace, string EntryName ) Void SetDBEntryString ( string Namespace, string EntryName, string EntryValue ) Int GetDBEntry ( string Namespace, string EntryName ), Void SetDBEntry ( string Namespace, string EntryName, int EntryValue ) The new CVAR databasefile controls where the database is saved (defaults to ":memory:", i.e. Code: Select all *+ - Added persistent storage based on an SQLite3 database.













Star wars addon eventscripts